﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Sublimation
{
    public class SlotProperties
    {
        protected float damage;
        public float Damage 
        {
            get
            {
                return damage;
            }
            set
            {
                damage = value;
            }
        }
        protected float attackDelay;
        public float AttackDelay
        {
            get
            {
                return attackDelay;
            }
            set
            {
                attackDelay = value;
            }
        }
        protected int production_cost;
        public int Production_cost
        {
            get
            {
                return production_cost;
            }
            set
            {
                production_cost = value;
            }
        }
        protected float angle;
        public float Angle
        {
            get
            {
                return angle;
            }
            set
            {
                angle = value;
            }
        }
        protected float range;
        public float Range
        {
            get
            {
                return range;
            }
            set
            {
                range = value;
            }
        }
        public SlotProperties()
        {
            angle = 0;
            production_cost = 10;
            range = 10;
        }
    }
}
